class ReplaceTraderMut extends Mutator;

function PreBeginPlay()
{
	local WeaponLocker wl;
	foreach AllActors (class'WeaponLocker', wl)
	{
		wl.LinkMesh(default.Mesh, true);
	}
}

defaultproperties
{
     GroupName="ReplaceTraderMut"
     FriendlyName="ReplaceTraderMut"
     Description="ReplaceTraderMut"
     Mesh=SkeletalMesh'RE4Merchant_A.ShopKeeper_Trip'
}
